Quick answer
Use the skeleton and the other conspicuous spooky exhibits to frighten the first guards. Each guard needs a successful interaction. Large exhibits and smaller decorations provide different scares, so the first fleeing guard is only part of the solution.
- Level
- Level 13
- Difficulty
- Normal
- Objective
- Scare All the Guards Away.
Video walkthrough

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Step-by-step
Several guards block a gallery room beside a skeleton, a coffin-like display, paintings and other museum objects. Use the skeleton and the other conspicuous spooky exhibits to frighten the first guards. Use one object at a time and check the resulting change before attempting a different part of the scene.
Inspect the paintings and move or open their coverings to reveal additional scares. Look at the active target after each response; the next useful interaction can depend on the new arrangement.
Use the remaining display objects on the guards still standing in the room. Check the edges and the objects behind the foreground character once the obvious supplies have been used.
Check the last guard separately and complete the final scare before attempting to leave. Let the final animation resolve before replaying the last gesture, so an accepted action is not accidentally interrupted.
Tips
- Each guard needs a successful interaction. Large exhibits and smaller decorations provide different scares, so the first fleeing guard is only part of the solution.
- Inspect the paintings and move or open their coverings to reveal additional scares. Look at the active target after each response; the next useful interaction can depend on the new arrangement.
- Use the remaining display objects on the guards still standing in the room. Check the edges and the objects behind the foreground character once the obvious supplies have been used.
Common mistakes
- Repeatedly reusing a scare that already worked can leave another guard unaffected.
Frequently asked questions
Why do some guards remain after the first scare?
Repeatedly reusing a scare that already worked can leave another guard unaffected. Each guard needs a successful interaction. Large exhibits and smaller decorations provide different scares, so the first fleeing guard is only part of the solution.
What confirms the final part of this scene?
Check the last guard separately and complete the final scare before attempting to leave. Let the final animation resolve before replaying the last gesture, so an accepted action is not accidentally interrupted.
Which scene does the level 13 solution cover?
Several guards block a gallery room beside a skeleton, a coffin-like display, paintings and other museum objects. Compare the main character and the surrounding objects before using the steps; the task in your game should match this setting.